Weekly Blender Roundup

20 January 2018 (#2):

Interesting article I have been reading:

Should you become a 3D CG Freelancer?

This article lists out the pros and cons of being a freelancer. It also has a little biography on how he started. People usually have these dream of leaving a stable job and being a freelancer. But, it certainly is not for everyone. The amount of effort and stress in freelancing is more than a stable job.

Just because you get to work without leaving your house doesn’t mean everything is good. You have to consciously discipline yourself. Working in the same place where you sleep is hard. Your brain automatically goes “Oh Home! Time to be lazy.”

Tutorial video of the week:

and here is Part 2

Nowadays, I watch tutorials to learn new workflow techniques I can integrate in my work. The first part is modeling while the second is the material tutorial.

Whenever you create any new thing, remember that always start from a broad base then figure out the details. It is the same process in composition, in creating characters and here, in creating materials. Because if your base is not good, no amount of details is going to save the image.

Theory video I like:

During the 1940s and 50s. The movies of hollywood used to follow a rigid manual of editing and shooting a movie. The main goal was to create a seamless experience. A person should be immersed in the world and not realize it is a movie.  It earned them money too, so why would they try out new techniques?

The editor had a final say in the cut and not the director. It was like a manufacturing company, churning out hits using an established formula.

In the late 50s, 4 french filmmakers decided to go completely opposite of hollywood. They broke all the established rules made popular by hollywood. They also had less budget then their hollywood counteparts, so they tried out entirely new techniques established hollywood studios wouldn’t use.

I don’t want to spoil much as it is certainly one of the best videos I have ever watched. Remember the last quote applies for blender users too.

“Look at what works in your medium and think, how can it be done differently? If you don’t have anything new to say, what’s the point of saying anything?” – Lewis Bond

Cool addon to watch out for:

TexTools for Blender

It is created by the same author who released textools for 3dsMax. The features seem really nice such as align UV blocks horizontal or vertical and select similar blocks based on topology.

Weekly Book recommendation:

Tools of titans:

I like this book because it offers multiple solutions to the same problems faced by the guests. Some of them actually contradict each other. It’s because imposing one rule/ one guideline for all is usually wrong. Whatever things that work for them may not work for me, and vice versa.

It is actually summarized form of the podcast the author makes called “The Tim Ferriss show”. I like these concept as I really don’t have the time to make notes of every business podcast I hear. Now if only Joe Rogan can make one….

Weekly Freelancing tip:

If you ever try to cheat customers for short term gain, be prepared for long term loss.

You might think of accepting a job you have no idea on how to do it, maybe you’ll figure out within the deadline. If you do, well and good but if you don’t, not only you lose the job but you have also wasted your client’s time. This is not a place to gamble.

In simple terms, if you ever overcharged or half-assedly do a job you were asked to, you are going to risk losing trust. Trust is everything. If you lose trust then there is no point in freelancing. The client is going to figure it out sooner or later that he has been short-changed. He might not asked for a refund but will tell everyone to avoid you. That is anti marketing.

Be truthful and honest.

Quote from a book I am reading:

“It is better to risk boldness than triviality” – Zero to One (Peter Thiel)

Funny Blender post of the week:

This onion won’t make me cry