Weekly Blender Roundup

3 February 2018 (#4)

Tutorial video of the week:

Gleb Alexandrov often focus on “cheats” as he calls it to achieve maximum visual fidelity in minimum number of steps.

Here the paint splash effects are achieved by force fields and metaballs instead of Fluid simulation.

I won’t call it cheats though, I would call it as genius.

Theory video I like:

If you are going to make animated videos then you should have at least an basic understanding of the film-making process. This video focuses on music part of film-making.

This video is actually an response to another film editor’s critic on why Marvel’s music is forgettable and lack of originality in film music.

Cool addon to watch out for:

Atom bomb by Remington Graphics

Sometimes things in blender (like nodes or textures) does not get deleted even after reopening the blend file.

Atom bomb force deletes the data. It helps when you have to keep the size of the blend file short. (e.g. Render farm)

But above all that, rarely does any addon spent time on promotion. But not this one. I won’t spoil the video, just check it out.

Weekly Book recommendation:

The lean startup by Eric Ries.

The author focuses on speed, testing out variety of products in the shortest amount of time.

Assuming what people want is like gambling. You may not always succeed and the failure may be too big to afford. Rather than spending time and money on what people “may” like. Make small Products and quickly test them in the market. Once you find that there is a demand, you can always update the product to your original vision.

This applies to us blender users too.Don’t assume, try stuff out quickly and see for yourself what people like.

While gaining a fan following for your portfolio or on social media. Try making and publishing something that will take you less time (one post a week/month).  See which artwork people like the most. That artwork should be the basis for all your future pieces.

Weekly Freelancing tip:

When you start out, most likely, you are not going to use contracts and do jobs by keeping trust in the client. This is OK for small jobs.

However when you start taking corporate jobs, you are going to need one. Remember that those people will find a way to shortchange you if they can. Not all clients are bad, But the bad ones will make your life miserable. (Imagine Dave Chappelle)

Here are the list of things I specify in the contract. Rarely will there ever be a chance that you are going to use all clauses in your first contract, but are good to know.

I didn’t got to use all these clauses too in one contract.

  • Project scope: Explaining what the client needs in simple words. Don’t assume anything, write everything that the client wants you to do and deadline for receiving the product.

  • Fee: Flat fee is usually preferred than per hour charges as this frees the client and helps him learn about the final cost in advance. Most people have different payment terms, I use 30% advanced and 70% after delivering the final product. Copyright remains with the designer till the final payment.

  • Revisions: The Designer and the Client shall agree upon the specified details of the project before starting the project. Any changes after starting a project is defined as a revision. People usually keep at 2.

  • Scope Creep: Usually what people do is that after deciding on the scope of the project. They will ask for “one more thing to add” and will try to add (not change) more stuff in the project within the same fee and deadline. More work= revised payment terms.

  • Kill fee: Sometimes jobs do not end on good terms. That doesn’t mean your work should go into waste. Kill fee is usually the advance fee. You put that it is non refundable in case the project ends midway.

  • Ownership: the designer owns all the copyright until the final payment is made.

  • Confidentiality: Designer assures client that the work will be kept confidential and will not release it to the public without Client’s approval.

  • Single point of contact: The client assures the designer that all communications is routed through one person appointed by the client. Otherwise, you might have 5 people giving you different directions on achieving the project.

  • Code of fair practice: That the work in the project is original and does not infringe anyone’s copyrights.

  • Dispute resolution: Any dispute will be subjected to the courts of that country.

  • Acceptance of terms: This is where you signed the form.

Quote from a book I am reading:

“One does not succeed so long as one has these three: Shame, hatred and fear.” – Sri Sri Ramakrishna Kathamrita

Funny Blender post of the week:

When I started learning blender in 2012